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Научно-технический вестник информационных технологий, механики и оптики
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The paper deals with texture usage model based on texture views and limitations of the current graphics APIs (Direct3D 11.2 and OpenGL 4.4) in case of dynamic texture compression application. The proposed approach aims on improving of dynamic texture compression by eliminating the copying step between compressed and uncompressed buffers. That copying step is enforced by existing APIs. The results of testing performance of dynamic texture compression are also given.