Journal
Scientific and technical journal of information technologies, mechanics and optics
UDK004.832.28
Issue:2 (72)
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The article deals with genetic programming application for creation of finite automata controlling complex behavior systems. Double-step genetic algorithm based on dynamic programming ideas is described. This method application for “Robocode” game is considered.
AND ARTIFICIAL INTELLIGENCE TECHNOLOGIES GENERATION OF FINITE STATE MACHINES FOR UNMANNED AIRPLANE CONTROLLING